Three ways in. Whichever you take, you end up with the same one game.
Once it exists, any game carries on in Studio.

  1. 01

    Write in the home input box

    When you can say it in one line, this is the shortest route. Make → opens Studio and starts building right away.

    The home input box, with Image, 2D and 3D buttons and the Make button
  2. 02

    Answer questions

    Pick the star, what happens, the scene and the tone, and that alone makes a game. Good for when a blank box is hard.

    The first question: "Add a photo?" with Add a photo and continue-without buttons
  3. 03

    Start from a photo

    SnapCade swaps the hero of a finished game for your own photo. You get something playable without thinking up the game itself.

    The SnapCade "Choose a game" screen with a grid of games
  4. 04

    Carry on in Studio by writing

    Any game, whichever way it started, opens in Studio, where you write what you think of and add it. Use the Studio button on a Continue card at home, or Studio on the make screen.

    Studio chat: the reply about the game, the share card and the composer
  5. 05

    When you'd rather just tap: the make screen

    The buttons along the bottom fix it, pick images, choose who can play and share it. Tapping is all it takes. Either way, it's the same game carrying on.

    The make screen: title on top, the game in the middle, the toolbar below
2000 charactershow much the home box takes
5 screensquestions when you answer them
1 at a timegames you can make at once