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For companies and organizations | Generative AI training
Generative AI training
Learn by making games.
ListenTalk / seminar
- Attendees just listen
- Any audience size
- Talk (60–90 min)$960billed as ¥150,000
- Live demo talk (90 min)$1,280billed as ¥200,000
Hands-onWorkshop
- Everyone builds their own game
- Up to 30 people
- Half day (3 hours)$1,920billed as ¥300,000
- Full day (6 hours)$3,210billed as ¥500,000
- 3 months (monthly half days)$7,690billed as ¥1,200,000
31+ people: add an assistant instructor, +$510 per half day or +$770 per full day
Talk + half-day workshop$2,560billed as ¥400,000
All prices exclude tax. On-site sessions in and around Tokyo; travel and lodging elsewhere are billed separately.
US$ prices are estimates at ¥156 = US$1 (2026-09-16). We bill in Japanese yen. The yen amount is shown under the main prices.

Sample games you can make in the training
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Sample
Snack maker: catch the new product
What we typedA game where our new strawberry chocolate snacks fall from the sky and you catch them with a basket
Then we askedIt still ends after only 3 misses. Remove the hearts and just play for 60 seconds. Also the shop sign text overlaps the score at the topThis is for adults, so make the basket a plain wicker basket without a face
Play it (opens in a new tab)
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Sample
Factory safety check
What we typedA factory safety check game where you find and tap the hazards
Then we askedEverything is plain shapes. Please make it look like a real factory with proper artwork for the machines and the hazards.Remove the 'tap to start' screen. The game should start right away when it opens
Play it (opens in a new tab)
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Sample
Real estate: find the right room
What we typedA room-hunting game where you look at floor plans and pick the room that fits the customer's wishes
Then we askedThe customer and the floor plans are just plain shapes. Please draw them properly so the floor plans look like real floor plans.The score at the top is hard to read. Make it clear, and when I pick the wrong room show a short reason why
Play it (opens in a new tab)
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Sample
New hires: business-card timing
What we typedA timing game where a new employee bows and hands over a business card at just the right moment
Then we askedThe people and the office are just plain shapes. Please give them real artwork: an office lobby and people in business suits.The business card has no picture yet. Please draw a proper white business card for it
Play it (opens in a new tab)
Why learn AI by making games?
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You see the result right away
Ask, and a working game appears on the spot. The ask → check → fix loop is short, so you can go around it many times in one session.
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How you ask shows in what you get
A vague request makes a vague game. Putting goals, conditions and order into words is the same skill you need when using AI at work.
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There is no single right answer
You decide what to make, then judge whether what the AI produced is any good. You learn to use AI with people making the calls.
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Everyone starts from the same place
No programming needed. Department, age and experience make little difference.
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Learn, and have fun as a team
Everyone plays what everyone made, right there in the room. Conversations start across teams and levels, so it also works as a team-building or social event.
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Practice without company data
Learn how to brief AI without putting work documents or customer information into it.
What you learn
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Ask → check and fix → ask again
Learn by making games: brief AI in words, look at what comes out, and fix it.
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Strengths and limits
What you can leave to generative AI, and what people need to check.
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Before you publish
What to check before putting AI-made work out under your company's name.
Listen vs. hands-on

ListenTalk / seminar
- Content
What generative AI can do, tips for briefing it, and what to watch before publishing. For executives and company-wide audiences.
- Formats
- Talk (60–90 min)
- Live demo talk (90 min): we build a game on stage, including ideas from the audience
- What you need
A projector and an internet connection
- Online
Online or on-site, any audience size

Hands-onWorkshop
- Content
Using your own products and work as material, each person builds, fixes and shows their own game.
- Formats
- Half day (3 hours): a good first session
- Full day (6 hours): turn ideas into game prototypes and present them (for new business and planning teams)
- 3 months: a half day each month, free to keep building in between
- What you need
Each person's own device (PC or phone) and Wi‑Fi everyone can use. DreamCore provides accounts for the day (included in the price)
- Online
Online: up to 20 people
How it works
- Ask usTell us the group size, the format (listen or hands-on) and the timing.
- QuoteWe email you a quote based on what you need.
- InvoiceOnce you accept the quote, we send an invoice.
- Training dayWe run the training on the agreed date, on-site or online.