World Territory 2: Multi-Faction Conquest
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World Territory 2: Multi-Faction Conquest
by miya
A real-time territory conquest strategy game where up to 5 factions (Blue, Green, Red, Yellow, Black) fight for dominance. Players control the **Blue Faction**, expanding their territory by advancing units into adjacent countries. The goal is to completely conquer the entire map by strategically merging with your own country, occupying allied territories, and attacking enemy or neutral nations. This is a sequel to the previous title, "World Territory: 3 Faction Conquest". Updates include the addition of an alliance system, enhanced enemy AI, and new factions (Green and Black). Compared to the previous game, the difficulty has been significantly increased, resulting in a more challenging and rewarding experience. Stage 3 features a cooperative decisive battle where 4 factions unite to confront the powerful Black Faction.
How to play
# How to Play 1. Tap the start screen to begin the game. 2. Select a Blue Faction territory with units. If Blue Faction units are stationed in an allied territory, you can select that territory as well. 3. Tap an adjacent territory again. 4. Expand your front line while securing neutral and enemy territories. The stage is cleared when all territories hostile to the Blue Faction and its allies are eliminated. # Key Changes from the Previous Game Compared to the previous title, "World Territory: 3 Faction Conquest," the number of factions, alliance system, AI, difficulty, score system, and more have been added or enhanced. | Comparison Item | Previous Game | This Game | |---|---|---| | Participating Factions | Blue, Red, Yellow (3 factions) | Blue, Green, Red, Yellow (4 factions), plus the Black Faction appearing in Stage 3 only | | Alliances | No alliances. All factions are mutually hostile. | Alliance relationships change per stage. Blue x Green, Red x Yellow, and eventually a four-faction alliance are implemented. | | AI | Red and Yellow factions perform simple expansion actions at approximately 7-second intervals. | Green, Red, Yellow, and Black factions evaluate power balance, front lines, reinforcements, alliances, and the value of attack targets to act. | | Difficulty | Relatively easy | Stages 2 and 3 are high difficulty. | | Automatic Reinforcements | +1 every 5 seconds, normal cap 100 | +1 for normal factions and +2 for the Black Faction every 4 seconds, normal growth cap 150 | | Score | Time multiplier for Stages 2 and 3: 2.5x, 10x. | Changed time multipliers for Stages 2 and 3 to 5x and 30x, and added stage clear bonuses of 20,000 and 50,000 points. | # Game Strategy Tips Aim to quickly increase the number of your own territories and decrease the number of enemy territories! # Supported OS Android / iOS / Mac